In Monster Hunter Wilds, there are various decorations that provide useful skills, and among them, the Sane Jewel is particularly valuable. This jewel grants the Antivirus skill, which can be especially helpful in high-level fights against monsters like Gore Magala. In this guide, we’ll explain what the Sane Jewel is, how to get it, and how to make the most out of it.
What is the Sane Jewel?
The Sane Jewel is a decoration that activates the Antivirus skill. This skill is useful for overcoming the Frenzy status effect and increasing Affinity once cured. The skill helps hunters to perform better during Frenzy battles, as it boosts their critical hit chance after recovering from the Frenzy status.
Antivirus Skill Description:
- Level 1: After recovering from Frenzy, Affinity increases by 3%
- Level 2: After recovering from Frenzy, Affinity increases by 6%
- Level 3: After recovering from Frenzy, Affinity increases by 15%
The Frenzy status is a two-stage debuff inflicted by monsters like Gore Magala, and it can be quite challenging. However, by equipping the Sane Jewel, you can recover faster and gain a significant Affinity boost, allowing you to deal more critical damage.
How to Get the Sane Jewel
The Sane Jewel is not an easily obtainable decoration in Monster Hunter Wilds. As a rarity-5 decoration, it has a relatively low drop rate, and many hunters don’t encounter it until reaching a high Hunter Rank. Below are the two main methods to obtain the Sane Jewel:
1. Random Drops from Hunts
The Sane Jewel can randomly drop after completing hunts, especially from high-level monsters. However, because of its rarity, it might take several hunts to obtain one. Monsters like Gore Magala, which inflict the Frenzy status, are likely sources for these drops, so targeting them may improve your chances.
2. Melding at the Melding Pot
If you're not lucky with drops, you can craft the Sane Jewel through the Melding Pot. Crafting it requires 80 Melding Points, so you'll need to gather these points by completing various quests and activities.
However, crafting the Sane Jewel at the Melding Pot is gated by Hunter Rank. According to some players’ reports, the Sane Jewel becomes available for crafting at Hunter Rank 100 and beyond. For example, players with Hunter Rank 124 confirmed they could craft the jewel at the Melding Pot.
How to Use the Sane Jewel
The Sane Jewel is primarily useful for increasing Affinity after recovering from the Frenzy status. This can make a big difference in high-level fights, especially against monsters like Gore Magala. By increasing Affinity after recovery, you can deal more critical hits, making you much more effective in combat.
Additionally, the Sane Jewel can be combined with the Sanity Charm for even more powerful effects. When both are equipped, you can gain a significant Affinity boost after recovering from Frenzy. This combination can be extremely beneficial for critical damage dealers, especially when facing monsters that frequently inflict Frenzy.
Conclusion
The Sane Jewel is an important decoration in Monster Hunter Wilds that provides the Antivirus skill, helping you recover faster from Frenzy and boosting your Affinity for higher critical damage. Although it's not easy to obtain, it can be crafted at the Melding Pot once you reach a high enough Hunter Rank. By using the Sane Jewel and combining it with other items like the Sanity Charm, you can enhance your performance in high-level hunts and make battling monsters like Gore Magala much more manageable.
Comments
Post a Comment