Skip to main content

Loot and Philosophy Combine in New RPG ‘Empyreal,’ Launching This May

The upcoming action-RPG Empyreal, developed by Silent Games and published by Secret Mode, is set to launch on May 8th. A demo is already available on Steam, and after checking out the game, I’ve already formed some thoughts—mostly positive ones. Here’s what stands out.

Engaging Combat and Unique Graphics

The combat in Empyreal centers around wielding an array of magical halberds, railguns, and cooldown-based spells as you face off against ancient robots while unraveling the mysteries of a lost civilization. The third-person combat has a dynamic feel that might remind you of the recently released Eternal Strands, though it lacks real-time physics and destruction. Nonetheless, it looks fun, even if certain animations feel a bit stiff at times.

One thing that caught my attention was the damage number pop-ups. They’re a bit odd, looking strangely thin compared to the weighty character models and environments. This mismatch gives the odd impression that you’re smashing a checkout machine instead of fighting massive golems. It’s a minor thing, but it’s worth noting.

Biomes with Philosophical Depth

What sets Empyreal apart is its world-building. The game features four distinct biomes, each inspired by different philosophical principles. Game director James Rogers describes these realms as reflections of concepts like “nature” and “technology,” with one biome resembling something out of Rime—an arid, desolate landscape beneath a scorching blue sky, filled with hexagonal plates.

The biomes exist inside a colossal alien Monolith, and your mission as an “elite mercenary” is to investigate it while battling ancient mechanical enemies. The game’s story hints that the lost civilization may offer lessons for the modern world, including how history itself might be seen as a journey toward a greater purpose. And of course, the Monolith holds plenty of loot along the way. The key will be distinguishing between the loot that powers up your character and the items that tie into the game’s larger philosophical themes.

Customizing Your Environment with Cartograms

While the game’s environment isn’t procedurally generated like Remnant 2, the biomes are hand-designed, offering a more curated experience. A neat feature is the Cartogram system, where players can alter the layout and chemistry of these biomes. These items influence enemy types, drop rates, and even the overall odds of encountering certain events. You can even gift these Cartograms to other players, adding a level of community interaction that’s reminiscent of other games like Nightingale, which uses tarot cards to influence game dynamics.

Interacting with Other Players

Although Empyreal is primarily a single-player experience, there are unique ways to interact with other players. After defeating bosses, you can send items through dimensional rifts and encounter spectral representations of other players, much like the asymmetrical online play in Dark Souls. While the game’s focus is on solo play, these moments of interaction provide a connection with other adventurers, adding a layer of depth to the experience.

Final Thoughts

Empyreal seems to combine action-packed loot hunting with a touch of philosophical depth, setting it apart from many other RPGs in the genre. The mix of strategic combat, immersive environments, and the exploration of grand themes through biomes and Cartograms offers something fresh and engaging. Despite minor issues like the unusual damage number pop-ups and some occasional animation hiccups, the game looks poised to deliver an exciting, thoughtful experience.

Empyreal launches on May 8th, with a demo available now on Steam. If you enjoy loot-driven RPGs with an intriguing narrative and customizable gameplay, this game should be on your radar.


Comments

Popular posts from this blog

Monster Hunter Wilds: New Strategy for Spread Ammo Using Mounted Combat

In Monster Hunter Wilds , Heavy Bowgun (HBG) users have encountered a significant problem with Spread Ammo . While it excels in close-range combat, the high recoil and limited mobility make it challenging to use effectively in high-rank hunts. Despite decent damage, the lack of mobility makes it hard to justify when compared to other more agile and versatile ammo types like Pierce Ammo. However, all hope is not lost for those who love the shotgun-style spread attacks. Some players have discovered a clever solution: using Seikret for mounted combat. This tactic turns out to be a game-changer, fixing the mobility issue and allowing players to land devastating hits quickly and efficiently during high-rank hunts. Mounted Combat and Spread Ammo: A Perfect Combo One player, shared on Twitter how using the Heavy Bowgun on Seikret fixes the issues caused by recoil. When mounted, players can recover from the recoil much faster, letting them unleash consecutive shots in quick succession. Mo...

킹덤 컴: 딜리버런스 2, 최신 패치로 와인 따르기 퀘스트 오류가 해소되다!

워호스 스튜디오의 킹덤 컴: 딜리버런스 2가 출시된 지 채 한 달도 되지 않았지만, 이 인기 게임은 이미 새로운 패치를 선보였습니다. 핫픽스 1.1.2로 명명된 이번 패치는 몇 가지 크래시 수정을 포함하고 있지만, 대부분 소소한 문제점들을 해결하는 데 중점을 두었습니다.  가장 눈에 띄는 변경점은 '왕의 도박'(The King's Gambit) 퀘스트에서 이제 플레이어들이 왕을 위해 계속해서 와인을 따를 수 있게 된 것입니다. 레딧에서 공유된 바에 따르면, 일부 플레이어들은 '왕의 도박' 퀘스트에서 왕에게 와인을 따르는 선택지가 사라지는 문제에 직면했습니다. 왕이 레드 와인에서 화이트 와인으로 바꿔달라고 요청했을 때, 그 간단한 요청을 수행할 수 없어 임무에 실패하는 상황이 발생했습니다. 워호스 스튜디오는 킹덤 컴: 딜리버런스 2 공식 사이트에서 핫픽스 1.1.2의 세부 내용을 공개했습니다. 개발자들에 따르면, 주요 조정 사항에는 안정성 개선과 퀘스트 수정이 포함됩니다. 또한 에픽 게임즈 스토어 버전의 게임에 대한 특정 수정 사항도 있습니다. 이러한 변경 사항들이 개별적으로는 크게 중요해 보이지 않을 수 있지만, 플레이어들이 더 세련된 경험을 할 수 있도록 돕기 위한 것입니다. 지금까지 킹덤 컴: 딜리버런스 2는 워호스 스튜디오에게 큰 성공을 안겨주었습니다. 출시 첫 24시간 만에 100만 장이 판매되었고, 최근에는 200만 장 판매를 돌파했습니다. 또한 스팀에서는 250,000명의 동시 접속자 수를 기록했습니다. 이에 더해, PC 버전 게임에는 공식 모드 지원도 추가될 예정입니다. 플레이어들은 킹덤 컴: 딜리버런스 2에서 재미있는 세부 사항들도 발견했는데, 주인공이 자신의 최악의 본능을 모두 받아들일 때만 달성할 수 있는 숨겨진 엔딩도 그 중 하나입니다. 핫픽스 1.1.2의 전체 패치 노트는 다음과 같습니다. 포르투나 퀘스트 중 보제나와 파블레나가 더 이상 플레이어의 범죄를 신고하지 않습니다. 왕의 도박 와인을 위한 퀘스트...

How to Get the Sane Jewel and Its Importance in Monster Hunter Wilds

In Monster Hunter Wilds , there are various decorations that provide useful skills, and among them, the Sane Jewel is particularly valuable. This jewel grants the Antivirus skill, which can be especially helpful in high-level fights against monsters like Gore Magala. In this guide, we’ll explain what the Sane Jewel is, how to get it, and how to make the most out of it. What is the Sane Jewel? The Sane Jewel is a decoration that activates the Antivirus skill. This skill is useful for overcoming the Frenzy status effect and increasing Affinity once cured. The skill helps hunters to perform better during Frenzy battles, as it boosts their critical hit chance after recovering from the Frenzy status. Antivirus Skill Description: Level 1 : After recovering from Frenzy, Affinity increases by 3% Level 2 : After recovering from Frenzy, Affinity increases by 6% Level 3 : After recovering from Frenzy, Affinity increases by 15% The Frenzy status is a two-stage debuff inflicted by mons...